The guild score will then be updated, and its members will see if they have increased or dropped their progress in the League System. Upon completion of each battleground, there will be a 3-day break for the guilds to rest, collect their rewards and make preparations for the next Battleground. These main provinces, in turn, can not be conquered by other guilds. Each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distance as possible between guilds). The map consists of a fixed number of provinces. When the battleground ends, guild members earn a reward according to the performance of their guild and their current league.īeing part of a guild and researching 'Military Tactics' are the only requirements to access the Battlegrounds building that's located northeast of your city limits.Įach Battleground match will be formed by a map with 5-8 guilds that will battle against one another for 11 consecutive days. Progress made on a province is shared throughout the guild, so teamwork is needed to stifle the progress of enemy guilds while claiming provinces for your own. Provinces can be conquered using stand-alone battles or negotiations. Moving up a league also means that the Battlegrounds will become even more challenging, as your guild will face more competitive rivals as it advances. Depending on your guild’s performance, it should move up or down in the league system. Those guilds fight for provinces on the map, as these generate victory points to become the best guild in the Battleground. Every 14 days, guilds will be matchmade into a battleground that lasts for 11 days.
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